360 Videography (giF)

360 video/photography is interesting to say the least. For video, anytime you see a spherical video it will have been typically be done using multiple cameras. This is due to the fact that there really isn’t a (real) lens that has a full 360* field of view (fov). There are lenses that can come close, some 8mm corrected fisheyes have a fov of around 238*. But typically, cameras have a hard time seeing what is behind themselves.
Once you have your corrected footage; time to edit. Remember that when you add flat overlay graphics to what will be a curved piece of rendered footage; your flat graphics will follow the spherical warp of your scene when it is remapped on say YouTube. Because of this, you want to avoid having flat graphics near the poles of the scene and keep them as close to the sweet-spot (center of the frame) as possible. Or, correct your flat overlay graphics using the distortion and perspective warp tools in your photo editor of choice.